eTwinning Projects Through Web 2.0 Creativity Tools (4)


While working on our eTwinning projects we can use tools to foster your students’ creativity .
We can group and arrange Web 2.0 creativity tools in  ways based on your skills. 
Learning words and being creative with words can be achieved, for example,  using Visuwords, to show the structure and history of a word and its relation to other words.
Other Web 2.0 tools like Wordle creates word clouds from text you paste in a text box.
And Tagxedo allows you to create word images in different shapes. These tools are useful when you want your students to be creatively involved with words.
Working with visuals is another creative way to nurture learning. An English teacher can encourage creative writing in students through pictures using the Web 2.0 tool Bookr. Students look at given pictures or collect their own pictures, and write stories that connect each picture, and finally convert the story into a book.
Other Web 2.0 tools like Sketchpad, allow users to create their own sketches and drawings. Another tool, Graffiti Creator, helps students expand their creativity by using colours and fonts that look like graffiti.
There can be a combination of words, visuals, and sound. For example, using a tool called WeVideo  students can use pictures, texts, short video clips.
With StoryJumper, users can create stories that look like comic strips.
So as you explore more tools and use them in your class instruction, you will find creative ways to implement the tools depending on what you want to do and your level of expertise.


The Hour of Code is celebrated in classrooms every year in order to interest students and help them see the creative side of computer programming. But maybe the students are not interested, or they hesitate to take part because they can’t visualize what programming and codes can actually do. If we want to help  students to not only write the codes, but understand what each line of code means and how to translate that to what you can see and hear, we might need a specific Web 2.0 tool. Since students are not interested in programming due to the lack of visuals, sounds, and words, the type of instructional issue is related to creativity.


Scratch is a Web 2.0 tool that supports the creation of interactive stories and games and also helps students to understand the basic concepts of programming using building blocks of code. It’s a fun way to see and hear what the codes on the right side of the screen do to the objects and pictures on the left side of the screen.
 Etoys is another great web 2.0 tool that teaches programming through a media rich environment. Like Scratch, it fosters creative and critical thinking skills about programming through visuals, sounds, and words. Both these Web 2.0 tools provide the specific features you’re looking for and solve the instructional problem presented.

Tools Review

Evernote – A creative tool for note-taking and organizing notes. It is relatively like Microsoft OneNote. You can also try it to create class notebooks for collaborative purposes.


Thinglink – A tool to make images and videos interactive. The tool is like Genially which is another tool that can be used for the same purposes.



WeVideo – An online video editor and creator. You can also try Binumi which is a great video tool.